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Game Programming Gems 2 (GAME PROGRAMMING GEMS SERIES) 1st Edition

4.3 4.3 out of 5 stars 21 ratings

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Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.
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Editorial Reviews

About the Author

Mark DeLoura is the creator and series editor of the Game Programming Gems series of books. In his role as Vice President of Technology for GreenScreen Interactive, Mark focuses on pushing the boundaries of technology for games and making great games more efficiently. Over his 15+ years in the games industry, Mark has served in a variety of technologyrelated roles at Nintendo, Sony, Ubisoft, Game Developer magazine, and as an independent consultant. He is an adamant believer in sharing and reusing technology, and he believes that everyone should be able to make games. He maintains a website at www.satori.org.

Product details

  • Publisher ‏ : ‎ Charles River Media; 1st edition (July 26, 2001)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 575 pages
  • ISBN-10 ‏ : ‎ 1584500549
  • ISBN-13 ‏ : ‎ 978-1584500544
  • Item Weight ‏ : ‎ 2.75 pounds
  • Dimensions ‏ : ‎ 7.5 x 1.75 x 9.25 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 21 ratings

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Customer reviews

4.3 out of 5 stars
4.3 out of 5
21 global ratings

Top reviews from the United States

Reviewed in the United States on January 3, 2015
Heard great things about this book. Have not read the whole thing, but so far it looks good so far.
Reviewed in the United States on August 8, 2001
I like this book a lot, though it isn't quite as good as the previous edition (partly because the first one was great)
This book didn't have any real networking tips, which in this day and age seems a bit odd. Hopefully there will be a gems 3 and that will include some net stuff.
It also had a few odd typos. Some of the gems were *very* short (1 or 2 pages), when it seemed like a slightly more detailed discussion would be nice.
Other than those small problems, I enjoyed the book. I would recommend it to any game programmers that want to pick up a few useful tips.
20 people found this helpful
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Reviewed in the United States on November 16, 2015
A must-have book for game programmers.
Reviewed in the United States on November 21, 2001
Like the first volume, Game Programming Gems 2 features an exceptional collection of articles written by a knowledgeable group of authors, most of whom are well-known and respected in the area they write about. This series (the third volume is already underway, as are related books focusing on AI and design) isn't intended to be a complete guide to all aspects of game development, but rather, a resource you turn to when you need help with a specific problem. As such, the series truly shines, and this volume is a worthy follow up to the first.

The articles, or gems, included in the book cover intermediate to advanced topics in the areas of general programming, mathematics, artificial intelligence, geometry management, graphics display, and audio programming, each edited by an expert in the field. Most of the gems assume that you have a fundamental knowledge of the issues related to the topic, and get to the point quickly. As a result, on average the gems are shorter than the previous volume. Both of these things could be viewed as either positives or negatives, depending on your experience level. Regardless, almost all of the gems are well written and relevant.

Most game programming books these days come with CDs packed full of demos, source code, and other information supplementing the book. Unfortunately, the CD that comes with this book isn't one of those. It does have source code from most of the chapters, but there are very few demos and no extras (unless you count GLUT and the DX8 SDK, which I don't since you can easily get those elsewhere). However, I'd count the CD as only a minor disappointment, since the book itself is so good.

If you're serious about game development, I'd highly recommend adding Gems 2 to your library. You'll definitely find things in it that you can use.
47 people found this helpful
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Reviewed in the United States on February 10, 2020
Arrived earlier than predicted, no damage when arrived. However, there was dirt/crud on the top of the pages. Cleaned up alright, but still confused how it happened.
Reviewed in the United States on December 8, 2003
You don't have to be programming a game to find the gems like the ones for rendering and geometry useful.
To get a feel for the quality of the gems I looked at the gem on "The Parallel Transport Frame". I'd encountered this problem myself when trying to get VRML extrusions to work properly. VRML extrusions use Frenet frames so fail when the curve has an inflection. I came up with the same solution as the one described in this gem, and I'm sure many others have reinvented this particular wheel. The gem accurately describes the problem and solution and if I'd had it while I was messing with VRML extrusions it would have saved me some trouble.
Recommended.
3 people found this helpful
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Reviewed in the United States on January 28, 2002
This is an incredible book that covers topics ranging from text parsers to audio engines. It also comes with a cd so I can put the great text parser in my game without typing a line. How sweet is that?
6 people found this helpful
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Reviewed in the United States on May 4, 2003
Game Programming Gems 2 is a collection of short articles detailing various aspects of computer game design. Personally, I found the first half of the book to be very helpful while the second half, on rendering and audio techniques, was too brief and lacked the depth to be of much use. However, the first half, covering general game programming technique and mathematics has proved very useful to me in my amateur game programming endavours.
Pick up this book if you are looking to add to your reference collection however, due to the nature of the articles and due to the price, you might find yourself heading to the library to pick up this book. In the end, a solid addition to a programming library.
Note:
I am an amateur game programmer, not a professional
In addition, many of the articles are not relevant only to games.
2 people found this helpful
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Top reviews from other countries

Laura Ariza
1.0 out of 5 stars THE CD IS MISSING, THIS IS NOT NEW
Reviewed in Spain on June 30, 2020
Although the seller said the book was new, the CD that should have been included is missing and the edges of the book are bruised.
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Laura Ariza
1.0 out of 5 stars THE CD IS MISSING, THIS IS NOT NEW
Reviewed in Spain on June 30, 2020
Although the seller said the book was new, the CD that should have been included is missing and the edges of the book are bruised.
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Bourgault
5.0 out of 5 stars Five Stars
Reviewed in Canada on August 4, 2014
Fast shipping and exactly as described :P
Mr Cresswell
5.0 out of 5 stars great book
Reviewed in the United Kingdom on December 5, 2013
Another great gem. This contains loads of amazing gems that is useful for any level of programmer, I very recommend this book.
David Fernandez
5.0 out of 5 stars Five Stars
Reviewed in the United Kingdom on March 15, 2015
Excellent, full of ideas that are rarely discussed in most forums / work places.