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GPU Pro 4: Advanced Rendering Techniques 1st Edition

4.8 out of 5 stars 7 ratings

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GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications.

Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.

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About the Author

Wolfgang Engel

Product details

  • Publisher ‏ : ‎ A K Peters/CRC Press; 1st edition (April 26, 2013)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 384 pages
  • ISBN-10 ‏ : ‎ 1466567430
  • ISBN-13 ‏ : ‎ 978-1466567436
  • Item Weight ‏ : ‎ 1.95 pounds
  • Dimensions ‏ : ‎ 7.6 x 0.8 x 9.4 inches
  • Customer Reviews:
    4.8 out of 5 stars 7 ratings

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4.8 out of 5 stars
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Top reviews from the United States

  • Reviewed in the United States on August 29, 2013
    back to old days, when i jumped in game development, shader x1,2,3 guided me.
    after x5, the tech in these book seems to cutting edge if i wanna use these in my daily working.
    whatever i still encourage you reading it!sorry my native language is not english.
    7 people found this helpful
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  • Reviewed in the United States on February 14, 2017
    It meets expectations.

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  • GK
    4.0 out of 5 stars Gutes Buch, mit paar Fehlern
    Reviewed in Germany on July 5, 2014
    Das Buch und die darin beschriebenen Techniken sind sehr aktuell und von guten Nutzen wenn man im Bereich Spiele/Simulation zu tun hat. Leider finden sich einige fluechtigkeitsfehler in Diagrammen oder auch im Text. Diese sind aber meistens recht einfach als solche zu erkennen.
    Report
  • David Fernandez
    5.0 out of 5 stars Five Stars
    Reviewed in the United Kingdom on March 15, 2015
    Excellent, full of ideas that are rarely discussed in most forums / work places.