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Designing Interfaces 1st Edition
There is a newer edition of this item:
Designing a good interface isn't easy. Users demand software that is well-behaved, good-looking, and easy to use. Your clients or managers demand originality and a short time to market. Your UI technology -- web applications, desktop software, even mobile devices -- may give you the tools you need, but little guidance on how to use them well.
UI designers over the years have refined the art of interface design, evolving many best practices and reusable ideas. If you learn these, and understand why the best user interfaces work so well, you too can design engaging and usable interfaces with less guesswork and more confidence.
Designing Interfaces captures those best practices as design patterns -- solutions to common design problems, tailored to the situation at hand. Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. You'll get recommendations, design alternatives, and warnings on when not to use them.
Each chapter's introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color. These give you a deeper understanding of why the patterns work, and how to apply them with more insight.
A book can't design an interface for you -- no foolproof design process is given here -- but Designing Interfaces does give you concrete ideas that you can mix and recombine as you see fit. Experienced designers can use it as a sourcebook of ideas. Novice designers will find a roadmap to the world of interface and interaction design, with enough guidance to start using these patterns immediately.
- ISBN-100596008031
- ISBN-13978-0596008031
- Edition1st
- PublisherO'reilly Media
- Publication dateNovember 1, 2005
- LanguageEnglish
- Dimensions8 x 0.59 x 9.75 inches
- Print length352 pages
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Editorial Reviews
About the Author
For more than a decade, Jenifer Tidwell has been designing and building user interfaces for a variety of industry verticals, often in the Java programming language. She has experience in designing both desktop and Web applications. As a user interface designer at The MathWorks, Jenifer was instrumental in a redesign of the charting and visualization UI of MATLAB, which is used by researchers, students, and engineers worldwide to develop cars, planes, proteins, and theories about the universe.
Product details
- Publisher : O'reilly Media; 1st edition (November 1, 2005)
- Language : English
- Paperback : 352 pages
- ISBN-10 : 0596008031
- ISBN-13 : 978-0596008031
- Item Weight : 1.73 pounds
- Dimensions : 8 x 0.59 x 9.75 inches
- Best Sellers Rank: #3,126,687 in Books (See Top 100 in Books)
- #466 in Desktop Publishing
- #870 in User Experience & Website Usability
- #4,113 in Software Development (Books)
- Customer Reviews:
About the author
For nearly two decades, Jenifer Tidwell has been designing and building user interfaces for a variety of industry verticals. She has experience in designing both desktop and Web applications, and currently designs and develops websites for small businesses.
She recently worked on redesigning the interface for Google Books. Before that, as a user interface designer at The MathWorks, Jenifer was instrumental in a redesign of the charting and visualization UI of MATLAB, which is used by researchers, students, and engineers worldwide to develop cars, planes, proteins, and theories about the universe.
Jenifer blogs about UI patterns and other design-related topics at http://designinginterfaces.com/blog.
Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers find the book a useful reference for interface design. They appreciate the valuable information and its visually appealing layout. The book includes illustrations and examples, making it a valuable addition to their design library.
AI-generated from the text of customer reviews
Customers find the book a good reference and guide for interface design. It contains valuable information and serves as a prefab pattern library. While it provides guidance on using design patterns, some readers feel the layout is too simple.
"...It takes a consistent approach to describing each pattern: What it is, when to use it, why to use it and how to use it...." Read more
"...through, but once you have a specific problem to address, its true utility emerges...." Read more
"...Bottom Line: Great foundation book to have a better understanding of how to design for different devices." Read more
"...This might be a good book for a novice, but I wouldn't recommend it for someone who is well into the industry, as you will probably just wish you..." Read more
Customers appreciate the book's design. They find the layout beautiful and functional, with a graphical approach that helps make it creative. The writing is nice and comprehensive, covering interfaces from desktops, mobile devices, and the internet. Readers like how the sections are broken down by devices and subject matter.
"Designing Interfaces catalogs UI design patterns in use and provides guidance in using them, with plenty of examples...." Read more
"...think you have a solution, this book can help you make it fresh and creative." Read more
"...It covers interfaces from desktops, mobile devices, to the internet. One area it did not talk about was console interfaces(like the Xbox360 or Wii)...." Read more
"...The book is beautifully laid out and illustrated. The amount of theory preceding each group of patterns seems right on the mark. ¿..." Read more
Customers find the book well-stocked with illustrations and images. The layout is beautiful and functional. They say it's a staple for design libraries, with guidance in using them with plenty of examples.
"...design patterns in use and provides guidance in using them, with plenty of examples...." Read more
"...The book is beautifully laid out and illustrated. The amount of theory preceding each group of patterns seems right on the mark. ¿..." Read more
"...Well stocked with images and illustrations. The layout is beautiful and functional...." Read more
Top reviews from the United States
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- Reviewed in the United States on July 10, 2008Designing Interfaces catalogs UI design patterns in use and provides guidance in using them, with plenty of examples. It takes a consistent approach to describing each pattern: What it is, when to use it, why to use it and how to use it. The book is both a good overview and a reference. If UI design is an area of interest to you, then read through this book and then keep it available as a reference.
- Reviewed in the United States on March 20, 2007Having already read through the first few chapters, today I sat down with an explicit need: to solve a problem that involved searching and filtering a large set of data. This book came through for me. Yes, some of it appears obvious when you first read through, but once you have a specific problem to address, its true utility emerges. I opened to the Showing Complex Data chapter, and as I read through, ideas began to form. Some came directly from the book, others were inspired by or related to what I was reading. I took notes, and those notes helped me develop the questions about the data and the users I need to answer in order to continue.
When you're faced with a design challenge, and you're a bit stymied as to how to proceed, this book will help move the solution forward. Even if you think you have a solution, this book can help you make it fresh and creative.
- Reviewed in the United States on June 30, 2009This is the second book I have bought about interface design and it is the best one to date. I really like how the book breaks down the sections by devices and subject matter. It covers interfaces from desktops, mobile devices, to the internet. One area it did not talk about was console interfaces(like the Xbox360 or Wii). If you want to learn anything about how people manipulate game software, this book is not for you. That is where I give it 4 stars.
Much of interface design is about common trends and assumptions people have when they get on a device and need to manipulate it. This book really outlines those "mental models" and explains them with diagrams and pictures. Being in web design, I know that the mobile world is really taking off, so using design patterns from mobile devices and meshing them with web design is where design trends are going. Rules and habits are different on various devices, and this book really illuminates those areas if you haven't had much experience with software development or mobile usability testing.
Bottom Line: Great foundation book to have a better understanding of how to design for different devices.
- Reviewed in the United States on June 15, 2007This book does to UI design what the well-known "Design Patterns" did for software design. Many readers, specially those experienced in graphical and UI design will find much of the content familiar, when not trivial, but the purpose of a "pattern language" book is not to break new ground but to formalize and explain a well known language.
The book is beautifully laid out and illustrated. The amount of theory preceding each group of patterns seems right on the mark.
¿Why the low star rating?
The book's binding broke before I finished reading it, something that's completely not user-friendly. If you're not in a hurry I'd wait for a second edition that fixes the problem.
- Reviewed in the United States on January 9, 2010Based on the Recommendation on Amazon I bought 3 copies of this book for my software development team.
We study various books and do weekly presentations as part of our process.
This book was beyond dissapointing.
Anyone who has used software or been involved in software dev for more than a year will already know 98% of this.
very dissapointing.
Brett
- Reviewed in the United States on April 11, 2008While I don't own a physical copy of this book, I had used an electronic form of it in the course of my studies.
I will first forewarn those who are interested in Human-Computer Interaction (HCI) that this text does not heavily focus on the science of Psychological principles such as Gestalt Perception, nor does it concern itself with techniques/methodologies such as Threading and Model-View-Controller (MVC) to improve the performance of programs. The focus of this text falls strictly on the layout and/or graphical design in regards to interfaces and web pages.
As well, each principle has certain uses depending on the medium used, which the text does a good job of elaborating (for example, cell phone programs would not be designed the same as a full Windows Application).
A word to the wise though: Requirements must come before Design. There are certain design principles outlined in this text that cannot be realized if the very requirements of the program do not allow for it - For example, Microsoft Office 2007 has in many ways disregarded the principle of habituation/familiarity (as it looks much different from typical Windows Applications in general). One will still need the skill of compromise in order to apply the information presented here effectively in the real world.
Top reviews from other countries
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GReviewed in Canada on February 1, 2015
5.0 out of 5 stars satisfaite
Livre en super bon état, presque neuf comme indiqué dans la description. Je suis très satisfaite.
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marias-viennaReviewed in Germany on January 27, 2011
5.0 out of 5 stars Patterns für's UI - Pflichtlektüre für UI-Designer
edit per 2011-01-31: Seit heute ist Auflage 2 verfügbar Designing Interfaces. Habe bereits zugegriffen. Mehr dazu folgt.
Ad Auflage 1:
Ich bin Programiererin, und stand vor der Aufgabe eine "Altlast" durch eine moderne Anwendung zu ersetzen. Vorgabe: Das UI soll so einfach wie möglich gestaltet werden am besten selbsterklärend sein. Über Googlen fand ich eine äußerst hilfreiche Powerpoint Präsentation, in der dieses Buch empfohlen wurde und habe zugegriffen.
Vorab: Lassen sie sich durch die Screenshots, die durchwegs älter sind und daher einen veralteten Eindruck machen, nicht täuschen. Die vorgestellten Patterns (s. u. mehr) sind (fast) alle zeitlos und immer noch gültig.
Dieses Buch ist DIE Referenz, wenn es darum geht die (grafische) Benutzeroberfläche einer Anwendung oder Website zu designen. Einzelne Beispiele beziehen sich auf Devices mit kleinem Bildschirm, u. a. auch textbasierte Menüführung auf einem (auch schon älteren) Handy.
Vorgestellt werden Maskenaufbau und Bedienungsablauf in Form von Patterns, sinnvoll gruppiert in Themenbereiche, wie Navigation oder Seitenaufbau usw. (einfach ein Blick ins Buch werfen). Für jedes Pattern wird punkteartig und in derselben Reihenfolge beschrieben wann sein Einsatz sinnvoll ist und wann nicht (unter Angabe von alternativen Patterns), wie es funktioniert (nicht programmtechnisch, sondern aus Anwendersicht), und warum es für den speziellen Anwendungsablauf sinnvoll ist. Der Text ist angemessen ausführlich, ohne auszuufern. Beispiel Screenshots von älteren Apple oder Windowssystemen, sowie Webanwendungen sind bei jedem Pattern angeführt.
Ein Kapitel widmet sich den zur Verfügung stehenden Standardcontrols die Bestandteil eines jeden GUI sind, und wie man am sinnvollsten die Eingabe von z. B. Datum oder Tel.-Nr. gestaltet, sowie eine Angabe welche Controls für welchen Zweck geeignet sind.
Für mich ist dieses Buch die Grundlage für jede weitere Beschäftigung mit dem Thema UI Design, das trotz seinen Alters (2005) noch immer seine Berechtigung und Gültigkeit hat. Zumindest habe ich bislang keinen vollwertigen Ersatz dazu gefunden, der in Bezug auf Aufbau, Didaktik und Allgemeingültigkeit gleichwertig oder besser wäre.
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Amazon KundeReviewed in Germany on July 5, 2019
3.0 out of 5 stars Nicht wirklich was gelernt
Teilweise überholte Konzepte, bzw. werden nur sehr allgemeine und gut verstandene Dinge behandelt. Wenn man also schon im Thema ist, kann man sich dieses Buch durchaus sparen.
- Alan CalderwoodReviewed in the United Kingdom on August 25, 2007
3.0 out of 5 stars Where's the meat?
It has to be said that this is a nicely presented book - glossy, colourful. Curiously for a book about interaction/usability i found parts of it hard to read - i actually got lost on one page as to which was the next piece of text to read. (Bit ironic!)
My real dissatisfaction with the book lies in its lack of meaty content. I have been designing and coding UIs for many years but i expected to pick up some insights. I don't think i learned anything - it is all mere common sense. I had hoped for more. If this is the best UI book at the moment, then I'll save my money and not buy another. Maybe if you are new to the subject you will find it informative.