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The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques 3rd Edition

4.0 out of 5 stars 24 ratings

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Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.

Editorial Reviews

From the Inside Flap

Does design matter? Ask the CEO who has seen productivity grow

When user interface design complements how people think and learn, accommodates their physical needs, and meets their expectations for comfort and convenience, the interaction of human and machine is more productive. Good design has quantifiable benefits.

This book addresses interface and screen design from the user's perspective. It brings together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems. With expanded coverage of design guidelines for Web-based systems and mobile devices, it's a giant step toward more satisfied users.

Whether you design GUI systems or Web pages, you can

  • Understand the many considerations involved in interface and screen design
  • Learn the rationale and apply the rules for an effective design methodology
  • Identify the components of graphical and Web interfaces and screens — windows, menus, and controls
  • Design and organize screens and Web pages that encourage efficient, accurate comprehension and execution
  • Create screen icons and graphics and choose screen colors that make displays easier and more comfortable to use
  • Perform the user interface design process, including interface development and testing

From the Back Cover

Does design matter? Ask the CEO who has seen productivity grow

When user interface design complements how people think and learn, accommodates their physical needs, and meets their expectations for comfort and convenience, the interaction of human and machine is more productive. Good design has quantifiable benefits.

This book addresses interface and screen design from the user's perspective. It brings together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author's practical experience gained from 45 years of work with display-based systems. With expanded coverage of design guidelines for Web-based systems and mobile devices, it's a giant step toward more satisfied users.

Whether you design GUI systems or Web pages, you can

  • Understand the many considerations involved in interface and screen design
  • Learn the rationale and apply the rules for an effective design methodology
  • Identify the components of graphical and Web interfaces and screens windows, menus, and controls
  • Design and organize screens and Web pages that encourage efficient, accurate comprehension and execution
  • Create screen icons and graphics and choose screen colors that make displays easier and more comfortable to use
  • Perform the user interface design process, including interface development and testing

Product details

  • ASIN ‏ : ‎ 0470053429
  • Publisher ‏ : ‎ Wiley; 3rd edition (April 16, 2007)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 896 pages
  • ISBN-10 ‏ : ‎ 9780470053423
  • ISBN-13 ‏ : ‎ 978-0470053423
  • Item Weight ‏ : ‎ 2.75 pounds
  • Dimensions ‏ : ‎ 7.3 x 2 x 9.2 inches
  • Customer Reviews:
    4.0 out of 5 stars 24 ratings

About the author

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Wilbert O. Galitz
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Customer reviews

4 out of 5 stars
24 global ratings

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Customers say

Customers appreciate the book's design content, with one mentioning it covers theoretical aspects of user interface design. They like its language content, with one customer noting it is non-language specific and another describing it as encyclopedic.

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3 customers mention "Design"3 positive0 negative

Customers appreciate the book's focus on user interface design, with one customer noting it covers theoretical aspects, while another mentions how it helps with computer book collections.

"This book helps me to design the collection of computer books to my little computer software company. I'm glad I bought it." Read more

"This book is a course requirement. It deals mostly with the theoretical aspects of user interface design...." Read more

"Interactive Design Systems 650 class..." Read more

3 customers mention "Language content"3 positive0 negative

Customers appreciate the language content of the book, with one noting it is non-language specific and another describing it as encyclopedic.

"This book is a course requirement. It deals mostly with the theoretical aspects of user interface design...." Read more

"Good non-language specific book..." Read more

"Encyclopedic, authoratative, maybe a little a little too dated...." Read more

Top reviews from the United States

  • Reviewed in the United States on September 8, 2024
    For fun, I'm writing a program using Python to create an application. There are lots of books that tell you about putting together the elements of Tkinter or PyQt - but I wanted to learn more about laying out the windows in a way to make the program easy to use. This book does exactly that.
  • Reviewed in the United States on July 16, 2010
    This was an excellent transaction. I was a week late getting started with a masters class which required this book. I purchased a used like new book to save some dollars. This purchase was exactly as it advertised - "like new." The shipping was prompt.
  • Reviewed in the United States on February 24, 2010
    "The Essential Guide to User Interface Design" is a huge, massive book that delves very quickly into the dirty details of UI and GUI design. The author, Galitz, has been in the trenches since the earliest computers that actually did interface to humans (predating the PC). He is indisputably an expert and authoritative source for what works, and doesn't, when it comes to UI/GUI design.

    The first of two substantial criticisms I have of this book is ironically one of its (and the author's) strengths - it is authoritative because Galitz has been at the forefront of UI research since the beginning, but he puts too much of that historical information into this book. As historical context it has some value, but too much of it leaves one with the feeling that the book is somewhat dated. Editing out the excess detail about text-based CRT displays might leave it feeling more current (the current GUI information is there, but is diluted too much by the historic information).

    My second criticism is that the book could also use substantial editing to reduce its bulk, without eliminating any valuable information (of which there is a great deal); there is a lot of redundancy. Some is fine for reinforcing the author's points, but this book has too much - I have frequently read through a bulleted list of design points (presented first), only to then read exactly the same information in a slightly expanded form over many more pages. This is specifically true in what might be considered the heart of this book - the fourth chapter of Part 2; Step 3: Principles of Good Interface and Screen Design. It covers in detail part three of the author's fourteen-step procedure for UI design. This chapter alone is about 180 pages long! With tighter editing it (and the book) could probably be shrunk by 1/3 without any loss of information.

    That said, even though this may not be the most concise source of (application and web) UI design guidelines, it makes up for that in breadth and depth, and the credibility and authority of its author.
    8 people found this helpful
    Report
  • Reviewed in the United States on June 25, 2013
    This book helps me to design the collection of computer books to my little computer software company.
    I'm glad I bought it.
  • Reviewed in the United States on June 21, 2009
    For a book that claims to be the definitive guide, its content is very old. The dialogs look like they are from the early 90s. And, so are the standards cited. The Microsoft guidelines from 1995 are cited as a current reference. I supposed someone could try to claim that the lessons presented are 'timeless', but to me, that is ridiculous. User interfaces are not timeless.

    The larger problem I have is the redundancy. The same information is presented over, and over, and over. Eliminate the redundancy, and the book would be 1/2 of its size.
    15 people found this helpful
    Report
  • Reviewed in the United States on December 15, 2016
    nice, on time
  • Reviewed in the United States on February 10, 2014
    This book is a course requirement. It deals mostly with the theoretical aspects of user interface design. The shipping of this book was fast and the book quality was just as described.
  • Reviewed in the United States on May 3, 2015
    Goog

Top reviews from other countries

  • CanEnAss
    5.0 out of 5 stars Really good
    Reviewed in the United Kingdom on September 6, 2013
    It's detailed and explains much more than just how to make a few UIs. It's heavy though and before you buy it, make sure you really want to get involved with UI.